Too bad BH already has his own +10 acc +6% crit item which doesn't need Feather Crystal to soak up the dodge mauls. It's a better Feather Crystal, which you'd pair up with Focus ring anyway. Keening Arrows, Abalist (+20% damage, +8% crit, 25% chance of 3 stress on self when attacks) - easy auto-equip alongside a +acc item if you don't care for speed. Smoking Skull, Atq only, (+35 dodge, -15 acc, -15 Blight res), - does it's thing fine enough if someone want's a really dodgy antiquarian. Lens of the Comet (Ignore Stealth, -20 Virtue, +5 crit) - ok early crit item with a cool anti-stealth clause and a penalty which makes it unusable in the Farmstead. Doesn't work everywhere, but where it does, it's basically auto-equip (with a +acc item in the other slot if backrow, or something else if in front) Heretical Passage, Ves (+20% Heals, +25% dmg vs Husk/Eldritch, +10% stress) - The obvious choice for some damage on your Vestal, with some heal on top of it. Keening Arrows, Abalist (+20% damage, +8% crit, 25% chance of 3 stress on self when attacks) - easly auto-equip alongside a +acc item if you don't care for speed. ) Auto-equip on any Hellion, no need to even read the rest. Thirsting Blade, Hellion only (+15 acc. Possibly the only relevant dot buff item in the game, period. Topshelf Tonic, GR only (+15 dodge, +3 speed, -20% blight, +50% Blight duration) - High dodge bonus, high (but not relevant) speed bonus, no tangible downside, and one of the few relevant DoT buff items in the game. Broken Key, ♥♥♥ only (+15 acc, +35% stun, +10 stress) - no brainer auto-equip on every ♥♥♥ you play. Husk, +30% prot vs Eldritch, +15% Max HP, -20% healing recieved), - Real deal for frontline Occultists.
Petrified Skull, Occ only, (+40 prot vs. Some of them, though, are interesting but too low in power to compete for slots. They're generaly better designed than the rest of the trinkets.